
It may not have mattered a great deal considering the stock situation, but it certainly didn't look great stacked up against what PlayStation had to offer.
One true game studios series#
Microsoft launched the Xbox Series X and S with one of the weakest line-ups of exclusive games we've seen. And here we are seeing Matt Booty stay true to that promise of improving the execution and quality of its games. This year was less about Microsoft's new teams and new projects, but rather its classic franchises, developed either by established internal teams, or partner studios. And until they start releasing games, Microsoft's recent acquisitions are just that. There's no doubt we will be seeing more Xbox exclusives this generation, but it's not certain we'll see better ones. It may have taken a few months to get going, but Xbox is starting to deliver on the promises it's been making Maybe it'll be Compulsions Games who will create the next big Xbox exclusive. So maybe Bethesda will continue its run of delivering excellent games, and Starfield will receive huge acclaim. Halo Infinite caps off a six-month stint of acclaimed releases for Xbox systems It was actually the significantly cheaper Bungie that would prove to be Xbox's star signing (at least in those early days). Both of those games were delayed and neither would go on to be particularly defining releases.

Back then, the UK developer was touted as Microsoft's major console studio, and it was working on a string of significant games, including Kameo: Elements of Power and a new Perfect Dark. I remember back in 2002 when Microsoft bought Rare. But they could also struggle under a different manager, they might not fit in with the team, or worse, they could get injured and struggle for form. There's a good chance they'll be incredible, score loads of goals and make a big difference to your team's performance. It all counts for nothing unless they deliver great games.Īs a fan of football, I liken it to your club buying an expensive superstar striker. It's why I've not got too excited about Xbox's recent acquisitions. It was all the more noticeable when its chief competitor, PlayStation, spent the entire generation knocking out 10/10 hits. and even regular favourites such as Gears of War weren't quite reaching the critical heights of their forebears. But Booty's comments acknowledges that there have been a number of misses - games like Crackdown 3, Halo Wars 2, State of Decay 2. And the Rare Replay collection is a retro fan's dream. I am very, very fond of Sunset Overdrive, Forza Horizon, Ori and the Blind Forest and Sea of Thieves. Xbox One had its fair share of great first-party games. Microsoft has been the top performer in a quiet year for video games, but 2022 promises so much more from everyone Xbox also needed to deliver better games. But 'more' is only one part of the conversation. There's been a lot of focus on Microsoft's recent spending spree and how it will mean more games coming to Xbox than ever before.

Given some of the challenges we've had with some things coming out of Xbox Game Studios that may not have been at the quality level that we'd want, I think for the time being we're going to stay very focused on improving our execution and the quality of games that we make." I don't want Game Pass to become the place where half-finished or lower-quality games end up. This is what Booty said: "Right now, quality and curation is so important to us. could we see Xbox be more forgiving with some of its titles? Could games like Fable Legends and Scalebound - which Microsoft cancelled during the early days of Xbox One - have survived in a Game Pass world? Because Game Pass needs regular content to keep people happy, and because there is less of a focus on that $60 upfront price tag. I was fascinated to find out what impact Game Pass might have on Xbox's willingness to cancel or delay games. There was a candid quote that Xbox's head of studios Matt Booty gave us back in 2019.
